Monday, April 23, 2012

DoA Mk.III

So, after a mediocre finish at MooFool with the Ravens (15th/26) with 2 Wins/ 3 Losses. Got a Win against Necrons and Orks and lost to Grey Knights, Tau and got Gypsied by Sisters (Thanks Lenny!). After this poor result I have decided to put the Ravens away for the time being, mainly breaking them out for events that use the Highlander Format (Funwagon Ho!).

So after MooFool I decided to go back to what I originally played when the 'Dex was first released, DoA. DoA style lists have always been a favourite of mine as I just love the idea of 30-40 marines bouncing across the field to engage in Close Combat with the enemy. I also have another love that will be reflected in this army, my love for all things Pre-Heresy. The army will take a while to get and paint up but it will be something I can hopefully be proud of.

The basic idea of the list revolves around Astorath the Grim and 40 Assault Marines forming the core of the army. The list originally started out with 50 marines but has now since been reduced to 40 for the purposes of adding some much needed Devastators to crack open enemy transports and vehicles that would tear my marines up. Astorath, while being a pretty good beatstick in combat has some great army buffing abilities that he brings along for the relatively cheap price of 220 points. With Astorath in the army, every unit that suffers from The Red Thirst now receives it on a roll of a 1,2 or 3 instead of just a 1. In a recent test game last Thursday against Grey Knights, my whole army bar Astorath's squad became fearless and got furious charge. Fearless Devastators are Class!

The list as it stands at the moments looks like this:

Astorath the Grim 220pts

Librarian w/ Jump Pack, Shield, Blood Lance 125pts

Sanguinary Priest w/ Jump Pack 75pts

Sanguinary Priest w/ Jump Pack 75pts

Sanguinary Priest 50pts

10 Assault Marines w/ 2 Meltaguns, Power Fist 235pts

10 Assault Marines w/ 2 Meltaguns, Power Fist 235pts

10 Assault Marines w/ 2 Meltaguns, Power Fist 235pts

10 Assault Marines w/ 2 Meltaguns 210pts

5 Devastators w/ 4 Missile Launchers 130pts

5 Devastators w/ 4 Missile Launchers 130pts

5 Devastators w/ 4 Missile Launchers 130pts


So far the addition of Devastators has helped greatly where in the test game on Thursday they knocked out a Vindicare, 2 Razorbacks, a Storm Raven, Death Cult Deathstar blob, Psyflame Dreadnought and an Inquisitor. Without the Devastators in the game I think the game would have been a completely different story with all those extra units floating about.

Really happy with the list at the moment but need to get a good few more games in to see what it's really like.










Friday, March 23, 2012

MooFool List

So I finally decided on a list that I like and works well with my play style. After some bad results with shootying lists at Tournaments such as Warpcon 22 and Itzacon, I have decided to go back to what I did best with for MooFool and the new season. The list I am bringing is the following:

Mephiston

Furioso Dreadnought w/ Extra Armour, Blood Talons

Furioso Dreadnought w/ Extra Armour, Blood Talons

5 Assault Terminators w/ 5 Hammers

Assault Squad w/ Razorback, Twin Las, Dozer, Searchlight

Assault Squad w/ Razorback, Twin Las, Dozer, Searchlight

Assault Squad w/ Razorback, Twin Las, Dozer, Searchlight

10 Scouts w/ Combi-Melta, 9 Sniper Rifles, Camo Cloaks

Storm Raven w/ Extra Armour, Melta, Assault Cannons, Searchlight

Storm Raven w/ Extra Armour, Melta, Assault Cannons, Searchlight


Total : 1850
So, the list. Fast and Aggressive. My kind of style. The list brings quite solid close combat ability with double Blood Talon Dreadnoughts, Mephiston and the Assault Terminators. Psychic defence is also brought with Mephiston which in today's Meta is something you really need to have in your list as a Marine player. Stopping powers such as Hammerhand, Force Weapons and Jaws can prove invaluable.


The list also has some decent anti-tank with 3 Twin-Linked Lascannons on the Razorbacks, Melta's on the Dreadnoughts and Scouts, plenty of strength 10 and 8 and of course the Gunships themselves, sporting 4 Strength 8, AP1 one shot rockets, twin linked multi melta and a twin linked assault cannon each.


The list also has decent scoring with 4-5 scoring units. One to two of those units almost always having a 2+ cover save when they go to ground.


The Cleanse mission should also give me no hassle with the speed of my scoring units and the ability to outflank with one of them. The ravens are each carrying 2 points worth, along with 1 from themselves. To anyone not in the know with this ETC mission, the objective is to control the most quarters with each unit counting as a certain amount of points. Scoring units are worth 2 each, other units are worth 1 and dedicated transports are worth 0.


Will be getting a good bit of practice in with the list before MooFool to try and work out the kinks in it.


Thanks for reading all. Any thoughts?

Tuesday, March 13, 2012

Lists, Lists and more Lists.

So after a very poor performance at Itzacon at the weekend where I got 1 win and 4 losses with a list I had never used before, I've decided that Static and Shooty armies just aren't really for me. 

So after talking with Eoin and Caolán on the bus back I've decided to go back to what I do best. 50/50 Ravens.

This is the initial list we thought of:

Astaroth the Grim 
9 Death Company w/ 1 Power Fist, 9 Bolters
9 Death Company w/ 1 Power Fist, 9 Bolters, Lemartes
Death Company Dreadnought w/ Blood Talons
Death Company Dreadnought w/ Blood Talons
10 Scouts w/ Camo Cloaks, 10 Bolt Pistols + CCW, Power Fist, Combi-Melta
10 Scouts w/ Camo Cloaks, 10 Bolt Pistols + CCW, Power Fist, Combi-Melta
Storm Raven w/ Extra Armour, Melta, Lascannon
Storm Raven w/ Extra Armour, Melta, Lascannon

Or

Mephiston
10 Death Company, Power Fist + Bolter, Power Weapon + Pistol, 8 Bolters, Lemartes
Death Company Dreadnought w/ Talons
Death Company Dreadnought w/ Talons
10 Scouts w/ Camo Cloaks, 10 Bolt Pistols + CCW, Power Fist, Combi-Melta
10 Scouts w/ Camo Cloaks, 10 Bolt Pistols + CCW, Power Fist, Combi-Melta
Baal Predator w/ Flamestorm Cannon, Dozer
Storm Raven w/ Extra Armour, Melta, Lascannon
Storm Raven w/ Extra Armour, Melta, Lascannon

or


Here's the one that myself and Dan were talking discussing.

Mephiston
Sanguinary Priest w/ Jump Pack
Furioso Dreadnought w/ Extra Armour, Talons
10 Assault Marines w/ 2 Meltaguns, Fist
10 Assault Marines w/ 2 Meltaguns, Fist
8 Death Company w/ 8 Bolters, 2 Power Fists, Lemartes
Death Company Dreadnought w/ Talons
Storm Raven w/ Melta, Lascannon, Extra Armour
Storm Raven w/ Melta, Lascannon, Extra Armour

To be honest I'm finding it very hard to pick a winner as they all have their advantages as well as their disadvantages. Lists 2 and 3 are the more likely contenders as they have Psychic protection which in 5th Ed is something you almost always need.

Thoughts?

Tuesday, February 14, 2012

K-Con 2012.1

So, woke up Saturday morning at 6:00AM after only 3 hours of sleep to stroll down to Eoin O' Mahony's gaff to board the 80's Funwagon that was Eoin's Golf up to Dublin along with Merv, Barry and Donal.

What I was bringing to Dublin with me was a Non-Scoring Blood Angel list that is lovingly entitled The Funwagon. This is the List:

Mephiston
10 Death Company, 2 Power Weapons, Power Fist, Lemartes
Death Company Dreadnought, Blood Talons
Storm Raven, Extra Armour, Assault Cannons, Multi-Melta

Total: 995pts

By the time we got up to Dublin it was gone 10:00AM and the lads in Dublin were waiting for us to arrive before starting, how nice of them. As we walked through Dublin looking for Gamersworld, made the statement of "Did you know that is the tallest spire in all of Dublin?"

This is the tallest Spire in the Pale, Allegedly.

So after arriving I was paired up with a Tau player and Warhead, Oisin McCormac. This was a really bad army for mine to face as it had plenty of Plasma and Railguns.

His list from memory was this:

Commander, Plasma, Missile Pods, 2 Shield Drones
2 Bodyguards, Plasma, Missile Pods
3 Crisis Suits, 3 Twin Linked Missile Pods, 2 Gun Drones
10 Fire Warriors, Devilfish
18 Kroot
3 Broadsides, 1 Twin-Linked Plasma Rifle

Mission was Spearhead, 3 Objectives.
I won't go into much detail of this game as I got hammered and nothing really happened. He had 1st Turn, I deployed my Storm Raven in cover. He got 2 Glances on it with Railguns T1 and I failed both cover saves. He then immobilised it. He took out Meph T3 from massed Missile Pod fire. Death company were reduced to 1 model with a Power Weapon by the end of the game. 19-1 to him.

My second game I was matched up with Peter Major, a fellow BA player and also using a Storm Raven. His list was roughly this:

Libby, Epistolary, Unleash Rage, Might of Heroes.
5 Death Company, Power Fist
6 Assault Marines, Plasma Pistol, Power Fist, Storm Shield
5 Sanguinary Guard, Banner, Fist
Storm Raven, Lascannon, Melta, Hurricane's

Mission was Dawn of War, Annihilation.
He gave me the roll for first turn. I deployed Mephiston in cover and the Raven with its load was going to come on in the First Turn. He chose to Deepstrike Everything. My turn 1 the Raven moves on 12." My turn 2 the Raven boosts up next to Mephiston. His Turn 2 and everything bar the Assault Marines arrive. His shooting does nothing at all. 

My turn 3 the Death Company and the Dread hop out of the Raven. My Raven moves 6" next to his ready to unload on the enemy raven. Meph jumps 12" next to the Sanguinary guard. My Raven fails to Damage his Raven with 4 Missiles, the assault cannon and the Melta. My Death Company dread then proceeds to show the raven how its done by blowing it up with his Meltagun. In my assault phase the DC and the DC dread fail to charge his DC. Meph makes all of his Sanguinary Guard explode.

His Turn 3, his assault marines come in and land behind the Dread. They then immobilise it with their plasma pistol after I told him to shoot it and not my DC. He charges my DC with his and I annihilate his thanks to Lemartes. 

My Turn 4 and Meph makes all of the Assault marines explode too. Game over after 20 minutes and a 20-0 to me.

Game 3 was against Rowan Sheridan with Newcrons. His list was this:

Lord, Warscythe, Mindshackle Scarabs, Barge
Destroyer Lord, Warscythe, Mindshackle Scarabs
1 Cryptek, Lance, Pulse
1 Cryptek, Veil
5 Warriors
5 Immortals
5 Deathmarks
5 Wraiths, 2 Whip Coils
Annihilation Barge.

Mission is Pitched Battle, Capture and Control.
I get 1st Turn and deploy the Raven and Meph on the full 12". My turn 1 I boost the Raven towards the Lord in the barge and the aniihilation barge on the left flank with Mephiston bouncing about 8" to not be charged by the wraiths on Turn 1. My shooting blows up the Command Barge from and out of half range melta shot and his Lord gets Pinned!

His Turn 1 and the Wraiths bounce towards the Raven and Meph. His shooting for the barge does nothing and his lance misses the raven. He then charges Meph who was just in range and then multicharges the Raven. Luckily the Mindshackle Scarabs were not in Base with Meph, or the Whip Coils. Meph kills 1 wraith and wins combat. The Destroyer lord takes a fearless save and takes a wound.

My Turn 2 and the Death Company dread gets out, pops smoke and Limbers up to charge the pinned lord. The death company get out and prepare to charge the wraiths and the Lord. My shooting form the raven see's me blow the Tesla gun thingy off of the Annihilation barge. In the assault phase the Death Company wipe the Wraiths with Lemartes taking a wound in return from the Lord :D . The Death company dread destroys the other lord.

His Turn 2 and his Warriors arrive and walk onto his objective. He moves his annihilation barge to kite the Death Company. His shooting does nothing as his Lance bounced off of the Dreads smoke. 

My Turn 3. I move Meph to a more central location on the board to prepare for the deepstriking immortals. The Death company rage towards the Barge. The Raven boosts 24 towards the warriors. The dread Rage's towards the Deathmarks. My shooting see's me kill 4 warriors form the Ravens Assault Cannons. They Hold. 

His Turn 3. His immortals come in and deepstrike about 21-22" away from Meph. Again his shooting is null.

My Turn 4. The death company rage towards the barge preparing to charge. The dread is also in position to charge the Deathmarks. The raven moves a smidgeon. Meph Flies 12" towards the immortals. My shooting see's the warriors annihilated and Meph fleets 6" towards the immortals. In my assault phase Lemartes kills the Barge, the dread wipes the deathmarks and Meph kills 4 immortals, takes 1 wound and then the 4 immortals get back up. I stay in combat.

His turn 4. Meph kills 4 immortals again. He does no wounds, only  3 get back up this time. 

My Turn 5. Meph kills the 4 immortals and Cryptek.

His Turn 6. His Cryptek gets back up and teleports 3" next to my objective. Luckily he scatters 9" and into the Warp. 

Another 20-0 win for me.

Game 4 and I was matched  up against Chaos playing Jamie Byrne. His list was:

Demon Prince, Wings, Warptime
10 Warriors, Meltagun, Chaos Glory, Power Fist
7-8 Berzerkers, Power Weapon, Rhino
8 Summoned Demons
3 Obliterators

Mission was Dawn of War, 4 Objectives(Placed by players).

He wins roll off and deploys his Prince and 10 warriors. I deploy Meph 18" away.

His 1st Turn and his obliterators and 'Zerkers roll on. 

My Turn 1. My raven boosts on. Meph perils on a double 6 and hobbles through terrain. The Raven shoots his rhino and immobilises it. 

His Turn 2. Demons show up. Arrive next to warriors. Shoots the Raven with the Oblits and does nothing. 

My Turn 2. Ravens moves up and Deploys the Dread and the Death Company. Meph flies up next to the demons. Dread charges the warriors and kills 6, gets immobilised but the warriors run off the table. Meph kills 1 demon, the Death company rape the Demon prince and consolidate towards the Oblits keeping more than 1" between themselves. 

His turn 3. Berzerkers get out to charge Meph. His Oblits fall back a few inches. His shooting kills 2 Death Company. Meph gets charged, he kills 4 Berzerkers. They do 2 wounds in return. he loses another berzerker and 2 Demons.

My Turn 4. I charge the oblits and annihilate them. The raven kills the rhino and meph kills the Zerkers. He calls the game here after 20 minutes.

Another 20-0 to me.

Game 5 and I'm Matched up against French player Kevin Salandini with his Dark Eldar.

Humonculus
10 Witches, Power Weapon thingy, Raider
10 Warriors, Cannon
5 Incubi
Ravager
Razorwing fighter or something.

Mission was Spearhead, Killpoints.
He wins roll to go first and turtles in a corner. I deploy Meph and Reserve the Raven.

His Turn 1 and he shoots Meph and does 2 wounds.

My Turn 1. I fly and run Meph into a piece of Terrain where he cannot be seen by anything.

His Turn 2. He repositions a bit.

My Turn 2. No Raven. Doesnt show till Turn 5.

His Turn 5. He boosts everything.

My Turn 5. Raven boosts on, fires an assault cannon at the Raider hoping to bag a single Kill Point to win but alas it didn't even glance.

Game ends 10-10 after literally a 5 minute game.

I finish on 71/100

I could have possibly finished 1st by getting a good win against Kevin and hoping that Donal and Ralph drew. I was also sitting pretty in 2nd until the very end of the Tournament when Colin Murray got a 20-0 on his last game and Jumped me.

Overall I was very impressed with how the No-Scoring troops list went and I'm now bringing Double Funwagon to Itzacon for the Craic.

Tuesday, January 17, 2012

WarpCon 2012

Long time no post. Will have the Moo4 and Gaelcon reports up soon but first I will be dealing with what I am bringing to WarpCon 2012.

So with WarpCon around the corner I have begun to build a Hybrid BA list which consists of Jumpers + Preds for those not in the loop of the Ol' 40K Lingo.

The list I am going to be bringing is as follows:

Librarian w/ Jump Pack, Unleash Rage, Shield [125]
Sanguinary Priest w/ Jump Pack, Power Weapon [90]
Sanguinary Priest w/ Jump Pack [75]
Sanguinary Guard w/ Chapter Banner, 2 Infernus Pistols, Power Fist [260]
10 Assault Marines w/ 2 Meltaguns, Power Fist [235]
10 Assault Marines w/ 2 Meltaguns, Power Fist [235]
5 Assault Marines w/ Meltagun [110]
Baal Predator w/ Twin-Linked Assault Cannons, Heavy Bolter Sponsons, Dozer Blade [150]
Baal Predator w/ Twin-Linked Assault Cannons, Heavy Bolter Sponsons, Dozer Blade [150]
Baal Predator w/ Twin-Linked Assault Cannons, Heavy Bolter Sponsons, Dozer Blade [150]
Predator w/ Lascannon Sponsons [135]
Predator w/ Lascannon Sponsons [135]

So this list. It's A LOT more different to my usual "50-50" Ravens that I am so famous for playing :P . It requires much more thought as to what the units can and will do and the need to know where those units will end up in the next few turns. It's a big change for me as I'm so used to forcing the Ravens down my opponents throat and hoping for the best.

So far the list has suffered a Loss against Infantry Guard (No idea how to play against the list), Draw against Grey Knights, Win against Grey Knights and a Loss to Vanilla Marines. Mistakes were made and lessons learned throughout these games though which has really helped shape the list and myself into what it is now.

Now to the units and they're functions/performance.

First up the Sanguinary Guard. At first I was skeptical about using these guys as I knew from my 2 years BA laying experience that they were a fragile CC unit and one which requires Precision movements and assaults. For me they act as a clean up unit and tend to go after a unit which was previously assaulted by a block of Assault Marines. They are also great for taking out other small elite units like Grey Knights for example. I put the Power Weapon equipped priest with them so that when they charge and thanks to the banner they have 16 Master Crafter Power Weapon attacks at Strength 5 and Initiative 5 and another 5 Power Weapon attacks from the priest at Strength 5, Initiative 5 and Weapon Skill 5.  If that Isn't enough to eliminate their target their is a Power Fist with 4 attacks waiting to swing. This unit can also kill every vehicle in the game as they are equipped with Infernus Pistols : Str 8 AP1, Melta Range 6" Pistols. They are one of my favourite units in the list and really help my deal with Terminators as they statistically kill 3-4 Storm Shield equipped Terminators or 5-6 Regular Terminators.

Now to the Assault Marines. These 25 guys are the core of the army. One squad of 10 will almost always contain the Librarian and the Sanguinary Priest with no Power weapon. The two 10 man squads are typically the units which are the backbone of my assaults and will almost always be advancing up behind or near the Baal predators. The Librarians Unleash Rage combined with Furious Charge from the Priest makes a 10 man Assault Squad hit like a ton of bricks and at a higher Initiative step than most enemies in the game (I5). They are also very survivable with a 3+ Armour save followed by a 4++ Feel no Pain from the priest and a 5++ cover save from the Librarian if needed. The 5 man squad of Assault Marines will typically be the suicide squad that tries to take out a critical unit like a Land Raider or else they are my backyard objective holders that hide behind the Auto-Las Predators.

The Baal Predators. My absolute favourite unit of the army (this is without my own personal love for Jump Marines). They are an absolutely astounding unit in my eyes. With "Fast" and the "Scout" Universal Special Rules they are easily able to get great side armour shots on enemy armour if need. They are also pretty reliable at taking out armour as they are all fitted out with Twin-Linked Assault Cannons spitting out 4 strength 6 Rending shots each. This is along with th 6 Heavy bolter shots at strength 5 that they are alos putting out. These tanks are also capable of outflanking which can be great for hitting side armour of vehicles like the Imperial Guard Chimera or even the Manticore. The Baals are also kitted out with dozer blades so they are typically very reliable at crossing terrain without getting immobilized. Even when the Baals are missing their main guns as they have a very powerful ram attack that Ivan Sheehan wasn't very fond of at the weekend when I was playing his Grey Knights with 2 Baals wrecking a Psyfleman Dread and blowing an arm off of a second dread.

Onto the Auto-Las Predators. These are a fantastic tank for annihilating other Armour. At 135 points they are a cheap buy as they also come with "Fast" as standard allowing them to move 6" and still fire all of their guns to full effect unlike the equivalent Wolves/Templars/Vanilla Marines predators which have to stay stationary to fire all of their weaponry. These predators are typically at the back of the board firing away at the enemy while protecting an objective at the same time. And as they are always moving 6" at the very least makes them that bit harder to hit in Close Combat.

So, that ends my breakdown of my list for WarpCon 2012. Thoughts?

Monday, October 3, 2011

TownCon



So, back a week now from TownCon and thoroughly enjoyed myself. My jumper, not so much. Anyway I ended up taking my Twin-Raven list to TownCon and finished 10th out of 34 which i was pretty happy with, besides finishing 1 place behind skibb-bunny and fellow BA player Caolan, following on from BroCon where I also finished 1 place behind him. I'm determined to take his Best Blood Angels General from him.

So ended up with a total of I believe 78 points, 1 behind Caolan. Finished with 3 Wins, 1 Draw, 1 Loss.

Was quite happy with how it performed, even if the Terminators weren't great (again). That 1 Loss was once again a Grey Knight army this time Piloted by Ralph Risk and not the usual Floody. Ralph was also running Dual-Raven but unlike me had the Fire support to blow my Ravens out of the sky.

The draw was to David "Jiggy" McHugh and his Horde Orks with a Kan wall. Was a brilliant and bloody game which is the type I always look forward to in Tournaments.

The Wins were against 2 Skibb-Bunnies - Cian and Tadghghghghghghghghghghghghghghghghghghghghghghghghghghgh "F" and also against Robert Brennan and his Guard.

I would have been better off taking the DoA list as it is more suited to the 2 mission games than the "Boost and hope for the best" Ravens.

Overall was quite happy and got 72 Rankings Points out of it so wasn't too bad.

Sunday, September 18, 2011

DoA Mk. II Play Testing

Right, so i have been practicing away with my DoA list with every chance I can get now, between learning to place Devastators properly, getting a good spread of FnP and learning what units of mine can take others.

My list is:

Mephiston
Honour Guard w/ Jump Packs, 4 Plasma Guns
2 Sanguinary Priests w/ 1 Jump Pack
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
10 Man Assault Squad w/ Power Fist, 2 Meltaguns
5 Man Scout Squad w/ Camo Cloaks, Sniper Rifles
5 Man Vanguard Squad w/ 2 Melta Bombs, Power Weapon, Power Fist
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers
5 Man Devastator Squad w/ 4 Missile Launchers


So far I have played three games which have resulted in 3 Wins. Admittedly these had a primary objective of Kill Points but these were randomly rolled for, two of which were Conspiracy (TOWNCON!) missions.

First game was against Hugh "Black Templars!!!!" Murphy who's list was:

Emperors Champion, Suffer not the Witch (I think)
5 Terminators w/ Tank Hunters, 2 Cyclone Launchers, 2 Chainfists

5 Terminators w/ Tank Hunters, 2 Cyclone Launchers, 2 Chainfists
5 Initiates w/ Lascannon, Plasma Gun
5 Initiates w/ Lascannon, Plasma Gun
5 Initiates w/ Plasma Cannon, Plasma Gun
Predator w/ Lascannon Sponsons, Smokes, Extra Armour
Predator w/ Lascannon Sponsons, Smokes
2 Land Speeders w/ Typhoons
2 Land Speeders w/ Typhoons
3 Land Speeders w/ Typhoons, 2 Multi-Melta's

Ended up 8-7 to me in Kill Points and a 15-5

Next up was Ivan Sheehan and his "Grey Guard". We played 2 games, one today and one last week. 

His list is: 

Inquisitor w/ Rad Grenades, Hammer Hand
Inquisitor w/ Rad Grenades, Hammer Hand
5 Purifiers w/ 2 Psycannons, Demon Hammer, Razorback, Psybolts, Dozer Blade
5 Purifiers w/ 2 Psycannons, Demon Hammer, Razorback, Psybolts, Dozer Blade
Vindicare Assassin
5 Grey Knights w/ Psycannon, Razorback, Psybolts, Dozer Blade
5 Grey Knights w/ Psycannon, Razorback, Psybolts, Dozer Blade
5 Grey Knights w/ Psycannon, Razorback, Psybolts, Dozer Blade
5 Grey Knights w/ Psycannon, Razorback, Psybolts, Dozer Blade
Dreadnought w/ 2 x Auto Cannons, Psybolts
Dreadnought w/ 2 x Auto Cannons, Psybolts
Dreadnought w/ 2 x Auto Cannons, Psybolts


So the first game we played was Spearhead, Annihilation, Capture and Control. I won Primary and drew on secondary, no difference in VP's. 14-6  Win to me.

The second game we played was Dawn of War, Annihilation, Seize Ground ( 3 Objectives with set placement). I won Primary, lost secondary, no difference in VP's. 12-8 Win to me.

So that's 3 for 3 so far. Going well.